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Charles Hull (Born: May 12, 1939, in Clifton, Colorado) is the inventor of stereolithography (Patent No. 4,575,330), the first commercial rapid prototyping technology commonly known as 3D printing. The earliest applications of 3D printing were in research and development labs and tool rooms, but today 3D printing applications are seemingly endless. The technology has been used to create anything from sports shoes, aircraft components, and artificial limbs to artwork, musical instruments, and clothing.
The earliest 3D printing technologies first became visible in the late 1980’s, at which time they were called Rapid Prototyping (RP) technologies. This is because the processes were originally conceived as a fast and more cost-effective method for creating prototypes for product development within industry.
On Tuesday, April 4, 2018, the ONO Team finally received the long-awaited UL certification for the latest redesign of the electronics board. Several months ago, an issue was found with the compatibility of the printer with some phones on the market. This prompted the team to go back to the drawing board and redesign the electronics to solve this problem, not only for the phones on the market today, but guard against the newer phones also being incompatible.
On 20 November 2019 the Blender Foundation released the latest stable version of Blender, 2.81. This is the much anticipated update of the Blender 2.80 milestone, with over a thousand fixes and several important updates that were planned for the 2.8 series.
Here is the sculpting tools overhaul.
The M3D Pro is the world’s first Self Aware 3D Printer. A competitive, feature-rich 3D Printer, it has a lot of cutting edge features that push the boundaries of 3D printing technology.
For months, the ONO team has been working on compatibility issues between the printer and the hundreds of phones currently available on the market delaying shipments. From the start of the project, the decision was made to use the audio output to communicate with the printer to maximize the compatibility with phones, especially older ones, since a hardware connection through the audio jack is more reliable than wireless communication. What the team was not prepared for was the variation not only between phones, but between software versions on the same phone. Fixing problems on one system resulted in a degradation in another, causing a crippling problem.