Original Design Doc from 1993
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process.
Pictures of a 32 year old Ton Roosendaal, from NeoGeo’s new office house warming party, a year before Blender’s birthday.
After the first files were created, it took 15 months before the software was ready for production as in-house tool in the animation studio NeoGeo in the Netherlands. Blender was then released publicly online on January 1st 1998 as SGI freeware. The Linux and Windows versions were released shortly after. After the Internet bubble burst in the early 2000s, the source code became available under GNU GPL on October 13th 2002, thanks to a spectacular fundraising campaign – marking the start of Blender as the popular Free and Open Source 3D creation suite it is today.
Neogeo’s office in Eindhoven – birthplace of Blender, 1992-1997.
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