Login/Sign up for a "Wittyer Profile" and upload your content with our easy-to-use tool.
Choose the license that best represents your work between commercial or open source options. Check licences here
For each download, you will receive up to 85% of the net selling price. Check our royalty options here
Learn the techniques and tools to make robots using polygonal-design programs like Maya and 3ds Max
36 lessons (7h 12m)
Audio: Spanish
Level: Beginner
Creating robots and sci-fi characters with stories that go beyond the present is what Victoria Passariello, a 3D video-game and visual-effects artist, is passionate about. Specializing in hard-surface modeling, a method with which she works on rigid surfaces, achieving smoothness, details, and textures in the material, she has created characters and models with a mechanical appearance for games such as BattleTech and The Mandate, trailers such as Outriders and Destiny Warmind, and Netflix shows.
In this introductory course to hard-surface modeling, learn the necessary techniques and tools that Victoria uses to model a simple robot with Autodesk 3ds Max—the software that the teacher uses—or any other polygonal-design program of your choice, render different images with KeyShot, and carry out effective post-production in Adobe Photoshop.
About the Author:
Name: Victoria Passariello Fontiveros
This course is the intellectual property of its creator. Wittystore acts as affiliate partner.
Wittystore is a company focused on products that are ingeniously clever in conception, execution and expression.
GET IN TOUCH: