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Learn to generate, modify, and render materials for 3D video games and productions
31 lessons (6h 11m)
Audio: Spanish, English, French, Italian, Portuguese, Turkish
Level: Beginner
In a video game, the setting is not just the environment but is also part of the game, and its development depends on the skill with which the character moves through it. The materials and textures, therefore, are part of the user experience. Angel Fernandes is a 3D artist and works as an environment artist, creating materials and textures for games like Hellbound, Drone Strike Force, Quantum League, and Endless Legend.
In this course, he teaches you how to create rock textures and materials for video games and 3D productions using Substance Designer. In addition, learn the basics to be able to develop any other material from scratch.
About the Author:
Name: Angel Fernandes
Profession: Environment Artist
This course is the intellectual property of its creator. Wittystore acts as affiliate partner.
Wittystore is a company focused on products that are ingeniously clever in conception, execution and expression.
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