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Learn to create 3D video games from scratch with the industry-leading software
47 lessons (5h 13m)
Audio: Spanish, English, French, Indonesian, Italian, Portuguese, Romanian, Turkish
Level: Beginner
You're just seven courses away from becoming a full-fledged 3D video game designer. And all these courses have been neatly bundled up for you in this Domestika Basics on Unity, a real-time platform used to create roughly half of all the video games in the world. Join Álvaro Arranz—video game designer and teacher specialized in Unity and robotics—to learn to use the software from scratch and familiarize yourself with one of the most widely used programming languages: C#.
Start the first course by exploring Unity and setting up your workspace. Download the program and take a tour of its interface, going over each panel within the program, the types of files you can create, and a bit of basic programming.
In the second course, dive headfirst into your project and write your first simple script. Then create a world with gravity, tweak the image quality, enter a name for your video game, design an icon for it, and assign tags to all its components.
Next, work on the aesthetic aspect of your project by setting up your game's terrain and exploring the vast number of options at your disposal. Create your scene and incorporate features such as trees and a sky to add a touch of realism.
Once you've learned to build the setting where the game takes place, shift your attention to the action that unfolds within it. Design your player character and its basic actions, making it move, shoot, and pick up items.
Move on to the next course to continue developing your project visually while maintaining optimal performance. Learn to add lighting to your game, positioning light sources and shadows throughout your scene and applying different settings to achieve a variety of effects.
What's a video game without villains to defeat? Add a burst of action by creating enemies with artificial intelligence and prefabs, and find out how to create spawn points where your enemies appear automatically.
And, of course, no game would be complete without an informational interface for the player. Tackle the last course to top things off with this essential feature, developing a main menu with a start button and the interface for each scene.
About the Author:
Name: Álvaro Arranz
Profession:
This course is the intellectual property of its creator. Wittystore acts as affiliate partner.
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