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Go to the link button to try the 3.9.1 beta version of the program.
Create and manipulate voxel particles, voxel-based modeling workflow
Bake voxel particles into mesh, transform, replicate and setup materials
Take photorealistic shots, export to GLB for more advanced use cases
File I/O, import and export (drag and drop)
Export to GLB or render to pixel perfect PNG
Quick save and load, undo and redo
Terrain, cube, plane, isometric room generators
OBJ and image voxelization (JPG, PNG, SVG)
Symmetric drawing and painting, symmetrize and mirror
Modeling toolset, free drawing and shape drawing (e.g. box, wall, rect)
Bake voxel particles into clean mesh
Clone, instance, replicate, merge bakes and parts
PBR material, minecraft-style textures, import textures
Realistic rendering, HDRI environment, camera and post-process settings
WASD controls on desktop, joystick controls on touchscreen
Asset viewer (load OBJ, GLB, STL, FBX, HDR, EXR, export OBJ/GLB)
Pixel Monk (integrated pixel editor)
Axis view (view cube)
Dynamic scene grid
Clean handcrafted user-interface
Single HTML file
Check "Help" menu for details
The internal help menu is constantly updated to cover new changes
Google Chrome for desktop
Google Chrome for mobile devices (partially)
* Tablet recommended for best experience
* Optimized for desktop and high-end mobile devices
[ Voxel is a Particle ]
Each voxel is a particle, we used particles to build the world!
Pros: higher performance on desktop and mobile
Cons: unable to remove shared faces, hard to manage particles
[ Max. 64,000 Voxel Particles ]
Unable to use the browser's local-storage after 64000 voxels,
this will affect the quick save and load, undo/redo and
overall browser performance on desktop and mobile devices.
One possible option is to store data in chunks, but you can't
reach the 64000 voxels performance-wise.
Solution: use bakery, 64000 voxels per bake!
[ Drawing on The Floor ]
It is possible to enable the floor drawing, but it makes
camera navigation more painful, especially on touch devices,
you may drawing instead of rotating the camera!
[ The Challenge ]
Minimum dependency, Babylon.js (core) and Three.js (addons)
Single "index.html" file with ES6 syntax
More info are available on https://github.com/nimadez/voxel-builder/