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Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot
52 lessons (9h 37m)
Audio: Spanish, English, French, Indonesian, Italian, Portuguese, Romanian, Turkish
Level: Beginner
If you're passionate about vehicles, not only because of their horsepower but also their design, in this course, enjoy learning how to model a car in 3D from scratch, with the guidance of a professional like Alber Silva, a 3D artist specialized in vehicle and machinery modeling who makes a living from his passion for car design. In his job as 3D Modeler for WebCreek Ecuador, he develops assets used in training systems through virtual reality, applied to the oil industry and, in parallel, he collaborates as a 3D modeler for companies such as Maersk and Moving Message Co. and their client VectorZero.
In this online course, learn to model a car step by step with Autodesk Maya, Substance Painter, Keyshot, and Adobe Photoshop. First you will define the project, you will search for reference images, you will learn modeling techniques, optimization, UV's cuts, texturing and export of maps, to finally import and render your car with the maximum level of detail.
About the Author:
Name: Alber Silva
Profession: Hardsurface, especializado en Vehículos & Maquinaria
This course is the intellectual property of its creator. Wittystore acts as affiliate partner.
Wittystore is a company focused on products that are ingeniously clever in conception, execution and expression.
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